Prototyping is at the heart of the Arduino Way: we make things and build objects that interact with objects, people, and networks. We strive to find a simpler, faster, and cheaper way to prototype. A lot of beginners who are approaching electronics for the first time think that they have to learn how to build… Continue reading Prototyping
Author: haroon
Introduction
The Arduino Way is a philosophy based on making things rather than talking about them. It is a constant search for faster and more powerful ways to build better prototypes. We have explored many prototyping techniques and developed ways of thinking with our hands. Classic engineering relies on a strict process for getting from A to B;… Continue reading Introduction
What Is Physical Computing?
Physical computing uses electronics to prototype new and innovative devices. It involves the design of interactive objects that can communicate with humans by using sensors and actuators controlled by a behaviour implemented as software running inside a microcontroller (a small computer on a single chip). In the past, using electronics meant having to deal with engineers all… Continue reading What Is Physical Computing?
What Is Interaction Design?
Arduino was born to teach Interaction Design, a design discipline that puts prototyping at the centre of its methodology. There are many definitions of Interaction Design, but the one that we prefer is this: Interaction Design is the design of any interactive experience. In today’s world, Interaction Design is concerned with the creation of meaningful… Continue reading What Is Interaction Design?
Intended Audience
This book was written for beginners, people who want to learn to create with electronics and programming without any technology background, therefore, it tries to explain things in a way that might drive some engineers crazy. Actually, one of them called the introductory chapters of the first edition “fluff”. That’s precisely the point. Let’s face it:… Continue reading Intended Audience
Introduction
Arduino is an open source physical computing platform for creating interactive objects that stand alone or connect with the Internet. Arduino was initially designed for artists, designers, and others who want to incorporate physical computing into their designs without having to first become electrical engineers. It later became the platform of choice for literally millions of people… Continue reading Introduction
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